Riot Games hacked, delays game patches after security breach
Riot Games, the video game developer and publisher behind League of Legends and Valorant, says it will delay game patches after its development environment was compromised. [...]
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Background for this topic.
Gaming encompasses electronic games and the services that support them across consoles, PCs, mobile devices, and cloud platforms. Its distinctive assets include player accounts, payment data, virtual goods, game code, progress records, and community communications. Online play depends on client software, authentication systems, matchmaking, content-delivery networks, and backend services, so availability and data integrity affect both access and fair play.
Security concerns include account takeover through phishing or credential reuse, exploitation of vulnerable game clients, servers, or third-party components, and abuse of chat, voice, or marketplace features. Distributed denial-of-service attacks can disrupt online services, while cheating and tampering threaten competitive integrity. Operators typically combine secure update and vulnerability-management processes with multifactor authentication, fraud monitoring, anti-cheat controls, access restrictions, and tested recovery plans. Privacy and age-related obligations may also apply to player profiles, behavioral telemetry, communications, and payment information.
Riot Games, the video game developer and publisher behind League of Legends and Valorant, says it will delay game patches after its development environment was compromised. [...]
A couple have already been jailed, others shown the door for embezzling or arranging sham contracts Chinese web and gaming giant Tencent has admitted it fired more than 100 people in 2022 for various forms of corruption – some so serious it reported them to local police.…