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Stay updated on gaming info security. Find the latest in gamer data protection, cheats prevention, and gaming platform cyber threats. Protect your play.

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Gaming encompasses electronic games and the services that support them across consoles, PCs, mobile devices, and cloud platforms. Its distinctive assets include player accounts, payment data, virtual goods, game code, progress records, and community communications. Online play depends on client software, authentication systems, matchmaking, content-delivery networks, and backend services, so availability and data integrity affect both access and fair play.

Security concerns include account takeover through phishing or credential reuse, exploitation of vulnerable game clients, servers, or third-party components, and abuse of chat, voice, or marketplace features. Distributed denial-of-service attacks can disrupt online services, while cheating and tampering threaten competitive integrity. Operators typically combine secure update and vulnerability-management processes with multifactor authentication, fraud monitoring, anti-cheat controls, access restrictions, and tested recovery plans. Privacy and age-related obligations may also apply to player profiles, behavioral telemetry, communications, and payment information.

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Law enforcement agency’s referral blitz hit gaming platforms hard, surfacing thousands of extremist URLs Europol's Internet Referral Unit (EU IRU) says a November 13 operation across gaming and "gaming-adjacent" services led its partners to report thousands of URLs hosting terrorist and hate-fueled material, including 5,408 links to jihadist content, 1,070 pushing violent right-wing extremist or terrorist propaganda, and 105 tied to racist or xenophobic groups.…

Collecting data from solo players is a Far Cry from being necessary, says noyb For anyone who's ever been frustrated by the need to go online to play a single-player video game, the European privacy specialists at noyb have heard you, and they've filed a complaint against Ubisoft in Austria dealing specifically with the issue. …

This could be the start of a saga to rival TikTok’s troubles, and embroil Tesla and Microsoft The US Department of Defense has added Chinese messaging and gaming Tencent to its list of “Chinese military company”, a designation that won’t necessarily result in a ban but is nonetheless unpleasant.…

Plus: SpaceX plans Vietnam investment; Yahoo! Japan content moderation secrets; LG offloads Chinese display factory; and more ASIA IN BRIEF It's not often The Register writes about a cryptocurrency outfit being on the right side of a scam or crime, but last week crypto exchange Binance claimed it helped Indian authorities to investigate a scam gaming app.…

But the North Korean criminals are still over half a billion digicash dollars up Federal investigators and private companies seized $30 million in cryptocurrency stolen in March by North Korean-linked APT gang Lazarus Group from a video game developer, the latest example of the growing skills of government and cybersecurity experts to track and recover such ill-gotten gains.…

Cyberspace regulator's fraud report finds all is not well behind the Great Firewall Fraudsters in China have targeted a child with promises of allowing them to get around the nation's time limits on playing computer games – for a mere $560, according to the nation's cyberspace administration. Yesterday the CAC detailed some of the 12,000 acts of online fraud perpetrated against minors it handled this year.…